"...you see it within the first two years in the tech world that you’re just being consumed as a pillar of knowledge instead of a pillar of greatness."
Issue 42 on October 18th, 2016
"Opportunities for queer representation are improving, but there are certainly still gaps that need to be filled."
Issue 39 on July 27th, 2016
"Sometimes all you need is a little boost to keep going, so we're trying to do that.”
Issue 37 on May 24th, 2016
Diverse characters and storylines are often withheld from games to be sold as optional add-ons for additional cost.
Issue 36 on April 27th, 2016
The high visibility of indie success stories creates the illusion that commercial success is accessible and achievable by all, disregarding the challenges most indie developers face.
Issue 35 on March 30th, 2016
In a social environment where the movement of black people is produced through constant surveillance, Curry’s inability to be accurately transformed into a digital version is a powerful critique.
Issue 34 on March 16th, 2016
We have continuously talked about how harmful crunch is. But game studios haven't changed their ways.
Issue 34on March 14th, 2016
As the majority of marginalized developers risk financial stability to attend industry events, our primary goal, too, goes ignored: building the resources and capital to finance our work.
Issue 33on February 23rd, 2016
"I don't know if I believe in passion. Passion is the thing that lets us overlook how badly we're hurting."
Issue 30 on November 24th, 2015
Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.