Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.
gaming
Issue 30
on November 23rd, 2015
Marginalized developers suffer from an industry-wide epidemic that withholds basic income from hard-working artists for the dubious privilege of exposure. But despite popular belief, we are not in dire need of exposure, petty consolations, or a tent on the outskirts of a major industry event.
Issue 26
on September 2nd, 2015
In a video games climate that has been decrying the prevalence of rehashed themes and narratives, perhaps the matter of racial inclusion can serve as one catalyst for greater change.
Issue 24
on July 21st, 2015
Simply telling people to use the ignore function is not going to curtail decades-long problems in video games communities.
Issue 20
on April 29th, 2015
Technologies have politics and games have aesthetics, but neither of these factors are immutable; there might still be time to rewrite the purpose of the iPhone’s accelerometer and motion co-processor.
Issue 19
on April 8th, 2015
In speaking about domestic violence online, we must be inclusive of those that do not fit the traditional narrative.
Programming
on January 20th, 2015
Hardware is too often ignored when it comes to improving inclusivity.
2014 in Review
on December 8th, 2014
This is the year that social media has really stepped into its power.
Events
on October 30th, 2014
Having cisgender white males and venture capitalists creating projects about diversity not only doesn’t make sense, it’s insulting.