Issue 28

the Week of October 12, 2015

In this issue, we explore how ableism functions in higher education, and what art, the gallery and patronage look like in the digital age. We discuss game play and exercise theory, and debunk the pseudo-psychology deployed against victims of online harassment. We confront the devaluation of social media workers in tech and media; plus, an interview on hardware, seed funding and team-building with the founder of a new woman-led wearables startup. Photo CC-BY Emma Jane Hogbin Westby, cropped and filtered.

Weights gym equipment shot in black and white.

The Labor Theory of Exercise: Long Live Dance Dance Revolution

DDR didn’t teach me to work myself into oblivion, propelled by shame and chalky smoothies. DDR taught me to get some water, sit down, talk to a friend, send a text, lean on that rail. For DDR, exercise wasn’t some frantic tailspin toward some punishing end.

Old-fashioned record player.

How Tech Devalues Social Media Workers

Social media jobs may not involve coding. They may not involve debugging. They may not involve writing a novel or reporting. But they’re still analytical as fuck, with a measure of art in there.

The author at Warner Bros Studios, standing on a bridge set piece for the Harry Potter movies.

Ableism and the Academy: What College Has Taught Me About My Disabled Body

College campuses can, and should, do a better job of advocating for their students, staff and faculty with disabilities.

Exhibition poster for Warhol and Basquiat, presented by Tony Shafrazi and Bruno Bischofberger. Both artists are pictured wearing Everlast boxing gear.

The Entrepreneurial Artist of the Twenty-First Century

We may be persuaded that “art is for everyone”; the Internet finally democratizing its creation, its distribution, and its valuation. And yet, the democratization of art argument is necessarily laced with issues of means, access and opportunity.