This is a feminist issue considering hackathon practices prevent the growth of a diverse, critical tech sphere.
representation
Issue 43
on November 16th, 2016
Presumption of a disposable income, able-bodied access and ability to use any tool, while prioritizing heterosexual monogamy, whiteness and cis identity, all create a sex toy culture that rejects and erases marginalized users.
Issue 43
on November 14th, 2016
"The internet in and of itself is very male and very pale and very English. The way that we write copy, the way we code, the way we find solutions to technical problems, all ascribe to that philosophy of 'white, male and pale.'"
Issue 42
on October 19th, 2016
We must avoid thinking that this new virtual frontier is somehow separate from the violences and exclusions that shape the ‘outside world.’
Issue 42
on October 18th, 2016
In an online survey I conducted, two-thirds of respondents thought depictions of female tech experts were “not particularly accurate” or even “very inaccurate”.
Issue 41
on September 7th, 2016
If an app isn’t developed firstly for the Western market, tech press suggests its success isn’t worth knowing about.
Issue 39
on July 27th, 2016
"Sometimes all you need is a little boost to keep going, so we're trying to do that.”
Issue 37
on May 24th, 2016
Diverse characters and storylines are often withheld from games to be sold as optional add-ons for additional cost.
Issue 35
on April 7th, 2016
Why is it so difficult for some readers and filmgoers to imagine that space, the dystopian or utopian future, or dragon/elf inhabited lands... might have Black people in them?