Accessibility must be part of every aspect of business, part of the minimally viable product, a core part of how we approach the launch and growth of our platforms.
UX
Issue 37
on May 24th, 2016
As more and more of our lives are played out in digital space, can we mitigate anxiety in the tools that we create and use everyday?
Issue 36
on April 26th, 2016
What does it mean for the future of AI when technology mirrors the sensibilities of a dominant group?
Issue 36
on April 25th, 2016
The more we discuss the dangers of training AI on only small sets of data and narrow ideas about identity, the better prepared we will be for the future.
Issue 34
on March 17th, 2016
Following political expenditures is a lot like hunting a mouse in a labyrinth where the walls are constantly moving.
Issue 33
on February 25th, 2016
Why in the fuck would you stand with billionaires, corrupt power centers, and technology dynasties... over the very people that you work alongside?
Issue 30
on November 24th, 2015
Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.
Issue 30
on November 23rd, 2015
We continue to arbitrarily trust the judgements of white, able-bodied, neurotypical cis dudes to define personhood in the digital world.
Issue 28
on October 12th, 2015
We may be persuaded that “art is for everyoneâ€; the Internet finally democratizing its creation, its distribution, and its valuation. And yet, the democratization of art argument is necessarily laced with issues of means, access and opportunity.
Issue 26
on September 2nd, 2015
Diversity in tech is not only about ending technology empires that employ almost all white men, but about ending the ecosystems around tech companies that benefit primarily white males through a constellation of seemingly “secondary†effects in a far vaster net.