Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.
Issue 25 on August 12th, 2015
One must consider if this pressure is put on creators specifically to see them fail.
Issue 22 on June 9th, 2015
Configuring tools as a mode of straightforward escape from oppression, be it poverty or unfulfilling work, risks ignoring existing material practices and organizations that hold us to systems of inequity.