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indie games

Screenshot from Snapshot game: shows a room in pixelated graphics with skull and heart posters on the wall, a computer desk, several bookshelves, a rug, and bed with pillows.
Issue 42 by The Editor & Alayna Cole on October 18th, 2016
"Opportunities for queer representation are improving, but there are certainly still gaps that need to be filled."
A group of four Black and brown gamers sitting in a living room, watching one of their group, holding a game controller, play intently.
Issue 39 by The Editor & Tanya DePass on July 27th, 2016
"Sometimes all you need is a little boost to keep going, so we're trying to do that.”
From "Fez": Gomez, the main character, has on sunglasses and a gold dollar sign around his neck, and leaps from a pixelated, grassy ground towards dollar signs in starry sky.
Issue 36 by Veve Jaffa on April 27th, 2016
The high visibility of indie success stories creates the illusion that commercial success is accessible and achievable by all, disregarding the challenges most indie developers face.
Dozens of blue tickets.
Issue 34 by Veve Jaffa on March 14th, 2016
As the majority of marginalized developers risk financial stability to attend industry events, our primary goal, too, goes ignored: building the resources and capital to finance our work.
An image from REDDER, in sunset tones. The character is shown standing on a ledge. An energy cell, which the character must collect, is on a long ledge above where they stand.
Issue 33 by Veve Jaffa & Anna Anthropy on February 23rd, 2016
"I don't know if I believe in passion. Passion is the thing that lets us overlook how badly we're hurting."