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games

Artistic shot of a video game controller.
Issue 35 by Kara Melton on March 30th, 2016
In a social environment where the movement of black people is produced through constant surveillance, Curry’s inability to be accurately transformed into a digital version is a powerful critique.
A whale pictured, jumping in the sky as someone looks up at it from the end of a dock over water.
Issue 30 by Eira A. Ekre on November 24th, 2015
Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.
Logo that reads "Gaming For Everyone" with icons of a planet, rocket ship, and alien.
Issue 30 by Veve Jaffa on November 23rd, 2015
Marginalized developers suffer from an industry-wide epidemic that withholds basic income from hard-working artists for the dubious privilege of exposure. But despite popular belief, we are not in dire need of exposure, petty consolations, or a tent on the outskirts of a major industry event.
In-game screenshot; a character looks at the camera, wearing a vest and bowtie, leaning against a graphical case of bottles.
Issue 29 by Veve Jaffa on November 4th, 2015
Organizations run by primarily white, cis, straight founders train the majority of their focus on alleviating alienation for white cis women in cis male-centric spaces, but do little to dig deeper into other marginalized identities and access needs.
Weights gym equipment shot in black and white.
Issue 28 by Stephen Kearse on October 13th, 2015
DDR didn’t teach me to work myself into oblivion, propelled by shame and chalky smoothies. DDR taught me to get some water, sit down, talk to a friend, send a text, lean on that rail. For DDR, exercise wasn’t some frantic tailspin toward some punishing end.
Characters from Splatoon, customized with the skin tone feature.
Issue 26 by Jose Cardoso on September 2nd, 2015
In a video games climate that has been decrying the prevalence of rehashed themes and narratives, perhaps the matter of racial inclusion can serve as one catalyst for greater change.
The hallway and stairway of a castle, fallen into disrepair and dilapidated.
Issue 18 by Eira A. Ekre on March 18th, 2015
In a way, you were the dream: someone who delivered high-quality work - or even perfection - without staying at the company long enough to get paid.
Escalators in a bright, empty room.
Issue 18 by El Gibbs on March 17th, 2015
Decades have passed and still accessibility remains on the fringes of technical change.
Photo of Mattie Brice.
Abuse by The Editor & Mattie Brice on April 28th, 2014
An interview with Mattie Brice on how play is challenging the status quo as a new tool for activism and expression.