In a social environment where the movement of black people is produced through constant surveillance, Curry’s inability to be accurately transformed into a digital version is a powerful critique.
Issue 30 on November 24th, 2015
Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.
Issue 30 on November 23rd, 2015
Marginalized developers suffer from an industry-wide epidemic that withholds basic income from hard-working artists for the dubious privilege of exposure. But despite popular belief, we are not in dire need of exposure, petty consolations, or a tent on the outskirts of a major industry event.
Issue 29 on November 4th, 2015
Organizations run by primarily white, cis, straight founders train the majority of their focus on alleviating alienation for white cis women in cis male-centric spaces, but do little to dig deeper into other marginalized identities and access needs.
Issue 28 on October 13th, 2015
DDR didn’t teach me to work myself into oblivion, propelled by shame and chalky smoothies. DDR taught me to get some water, sit down, talk to a friend, send a text, lean on that rail. For DDR, exercise wasn’t some frantic tailspin toward some punishing end.
Issue 26 on September 2nd, 2015
In a video games climate that has been decrying the prevalence of rehashed themes and narratives, perhaps the matter of racial inclusion can serve as one catalyst for greater change.
Issue 18 on March 18th, 2015
In a way, you were the dream: someone who delivered high-quality work - or even perfection - without staying at the company long enough to get paid.