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diversity in gaming

Recent Posts by Elijah Forbes on April 13th, 2020
That flux is creating enormous changes in what might be little Indigenous-run studios, but it is these creatives who have been meeting those same challenges head on in ways that larger studios cannot hope to.
Screenshot from Snapshot game: shows a room in pixelated graphics with skull and heart posters on the wall, a computer desk, several bookshelves, a rug, and bed with pillows.
Issue 42 by The Editor & Alayna Cole on October 18th, 2016
"Opportunities for queer representation are improving, but there are certainly still gaps that need to be filled."
A group of four Black and brown gamers sitting in a living room, watching one of their group, holding a game controller, play intently.
Issue 39 by The Editor & Tanya DePass on July 27th, 2016
"Sometimes all you need is a little boost to keep going, so we're trying to do that.”
Ellie and Riley from The Last of Us: Left Behind, looking towards us as if posing for a photograph; Riley is giving Ellie bunny ears behind her head. Both are dressed in soiled outdoors-y clothes and wearing backpacks.
Issue 37 by Veve Jaffa on May 24th, 2016
Diverse characters and storylines are often withheld from games to be sold as optional add-ons for additional cost.
From "Fez": Gomez, the main character, has on sunglasses and a gold dollar sign around his neck, and leaps from a pixelated, grassy ground towards dollar signs in starry sky.
Issue 36 by Veve Jaffa on April 27th, 2016
The high visibility of indie success stories creates the illusion that commercial success is accessible and achievable by all, disregarding the challenges most indie developers face.