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AAA studios

Ellie and Riley from The Last of Us: Left Behind, looking towards us as if posing for a photograph; Riley is giving Ellie bunny ears behind her head. Both are dressed in soiled outdoors-y clothes and wearing backpacks.
Issue 37 by Veve Jaffa on May 24th, 2016
Diverse characters and storylines are often withheld from games to be sold as optional add-ons for additional cost.
From "Fez": Gomez, the main character, has on sunglasses and a gold dollar sign around his neck, and leaps from a pixelated, grassy ground towards dollar signs in starry sky.
Issue 36 by Veve Jaffa on April 27th, 2016
The high visibility of indie success stories creates the illusion that commercial success is accessible and achievable by all, disregarding the challenges most indie developers face.
Artistic shot of a video game controller.
Issue 35 by Kara Melton on March 30th, 2016
In a social environment where the movement of black people is produced through constant surveillance, Curry’s inability to be accurately transformed into a digital version is a powerful critique.
Clock face, slightly burned as if it's been in a fire.
Issue 34 by Eira A. Ekre on March 16th, 2016
We have continuously talked about how harmful crunch is. But game studios haven't changed their ways.
A whale pictured, jumping in the sky as someone looks up at it from the end of a dock over water.
Issue 30 by Eira A. Ekre on November 24th, 2015
Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.
In-game screenshot; a character looks at the camera, wearing a vest and bowtie, leaning against a graphical case of bottles.
Issue 29 by Veve Jaffa on November 4th, 2015
Organizations run by primarily white, cis, straight founders train the majority of their focus on alleviating alienation for white cis women in cis male-centric spaces, but do little to dig deeper into other marginalized identities and access needs.
Characters from Splatoon, customized with the skin tone feature.
Issue 26 by Jose Cardoso on September 2nd, 2015
In a video games climate that has been decrying the prevalence of rehashed themes and narratives, perhaps the matter of racial inclusion can serve as one catalyst for greater change.
Characters fight a large dragon in Guild Wars 2.
Issue 24 by Melissa King on July 21st, 2015
Simply telling people to use the ignore function is not going to curtail decades-long problems in video games communities.