Diverse characters and storylines are often withheld from games to be sold as optional add-ons for additional cost.
Issue 36 on April 27th, 2016
The high visibility of indie success stories creates the illusion that commercial success is accessible and achievable by all, disregarding the challenges most indie developers face.
Issue 35 on March 30th, 2016
In a social environment where the movement of black people is produced through constant surveillance, Curry’s inability to be accurately transformed into a digital version is a powerful critique.
Issue 34 on March 16th, 2016
We have continuously talked about how harmful crunch is. But game studios haven't changed their ways.
Issue 30 on November 24th, 2015
Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.
Issue 29 on November 4th, 2015
Organizations run by primarily white, cis, straight founders train the majority of their focus on alleviating alienation for white cis women in cis male-centric spaces, but do little to dig deeper into other marginalized identities and access needs.
Issue 26 on September 2nd, 2015
In a video games climate that has been decrying the prevalence of rehashed themes and narratives, perhaps the matter of racial inclusion can serve as one catalyst for greater change.
Issue 24 on July 21st, 2015
Simply telling people to use the ignore function is not going to curtail decades-long problems in video games communities.