Accessibility must be part of every aspect of business, part of the minimally viable product, a core part of how we approach the launch and growth of our platforms.
Issue 36 on April 26th, 2016
What does it mean for the future of AI when technology mirrors the sensibilities of a dominant group?
Issue 36 on April 25th, 2016
The more we discuss the dangers of training AI on only small sets of data and narrow ideas about identity, the better prepared we will be for the future.
Issue 30 on November 24th, 2015
Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.
Issue 26 on September 2nd, 2015
In a video games climate that has been decrying the prevalence of rehashed themes and narratives, perhaps the matter of racial inclusion can serve as one catalyst for greater change.
Issue 19 on April 7th, 2015
The power and promise of social media is still out of reach for some people with disabilities who do not have the same ease-of-use and benefits as non-disabled users.