Accessibility must be part of every aspect of business, part of the minimally viable product, a core part of how we approach the launch and growth of our platforms.
user interface
Issue 36
on April 26th, 2016
What does it mean for the future of AI when technology mirrors the sensibilities of a dominant group?
Issue 36
on April 25th, 2016
The more we discuss the dangers of training AI on only small sets of data and narrow ideas about identity, the better prepared we will be for the future.
Issue 30
on November 24th, 2015
Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.
Issue 30
on November 23rd, 2015
We continue to arbitrarily trust the judgements of white, able-bodied, neurotypical cis dudes to define personhood in the digital world.
Issue 26
on September 2nd, 2015
In a video games climate that has been decrying the prevalence of rehashed themes and narratives, perhaps the matter of racial inclusion can serve as one catalyst for greater change.
Issue 19
on April 7th, 2015
The power and promise of social media is still out of reach for some people with disabilities who do not have the same ease-of-use and benefits as non-disabled users.
Issue 18
on March 17th, 2015
Decades have passed and still accessibility remains on the fringes of technical change.
Hiring
on November 18th, 2014
On project teams and in workplace culture, enforcer roles fall to women regardless of their job titles.
Sex and Sexuality
on September 8th, 2014
The search for more inclusive polyamorous options on dating sites.