That flux is creating enormous changes in what might be little Indigenous-run studios, but it is these creatives who have been meeting those same challenges head on in ways that larger studios cannot hope to.
Issue 42 on October 17th, 2016
Support their initiatives, spread the word, and create positive change for someone, too.
Issue 37 on May 23rd, 2016
"We run Mvslim like a startup. This means we are always experimenting and figuring out how to make the whole project more efficient. It’s a learning process that never stops for both of us."
Issue 36 on April 27th, 2016
The high visibility of indie success stories creates the illusion that commercial success is accessible and achievable by all, disregarding the challenges most indie developers face.
Issue 33on February 23rd, 2016
"I don't know if I believe in passion. Passion is the thing that lets us overlook how badly we're hurting."
Issue 30 on November 23rd, 2015
Marginalized developers suffer from an industry-wide epidemic that withholds basic income from hard-working artists for the dubious privilege of exposure. But despite popular belief, we are not in dire need of exposure, petty consolations, or a tent on the outskirts of a major industry event.
Issue 29 on November 4th, 2015
Organizations run by primarily white, cis, straight founders train the majority of their focus on alleviating alienation for white cis women in cis male-centric spaces, but do little to dig deeper into other marginalized identities and access needs.
Issue 25 on August 12th, 2015
One must consider if this pressure is put on creators specifically to see them fail.
Issue 24 on July 21st, 2015
Simply telling people to use the ignore function is not going to curtail decades-long problems in video games communities.