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indie

Founders of WOC in Tech Chat, working together on a laptop.
Issue 42 by Carol Benovic on October 17th, 2016
Support their initiatives, spread the word, and create positive change for someone, too.
Photo of Hanan Challouki and Taha Riani sitting next to each other at a conference table.
Issue 37 by Hugues Makaba Ntoto & Hanan Challouki & Taha Riani on May 23rd, 2016
"We run Mvslim like a startup. This means we are always experimenting and figuring out how to make the whole project more efficient. It’s a learning process that never stops for both of us."
From "Fez": Gomez, the main character, has on sunglasses and a gold dollar sign around his neck, and leaps from a pixelated, grassy ground towards dollar signs in starry sky.
Issue 36 by Veve Jaffa on April 27th, 2016
The high visibility of indie success stories creates the illusion that commercial success is accessible and achievable by all, disregarding the challenges most indie developers face.
Close-up of a brightly colored, simple-looking 3d printer, fabricating a small, unknown object.
Issue 36 by Ansh Patel on April 26th, 2016
Who controls the machines? How are they made? And who makes them?
An image from REDDER, in sunset tones. The character is shown standing on a ledge. An energy cell, which the character must collect, is on a long ledge above where they stand.
Issue 33 by Veve Jaffa & Anna Anthropy on February 23rd, 2016
"I don't know if I believe in passion. Passion is the thing that lets us overlook how badly we're hurting."
Logo that reads "Gaming For Everyone" with icons of a planet, rocket ship, and alien.
Issue 30 by Veve Jaffa on November 23rd, 2015
Marginalized developers suffer from an industry-wide epidemic that withholds basic income from hard-working artists for the dubious privilege of exposure. But despite popular belief, we are not in dire need of exposure, petty consolations, or a tent on the outskirts of a major industry event.
In-game screenshot; a character looks at the camera, wearing a vest and bowtie, leaning against a graphical case of bottles.
Issue 29 by Veve Jaffa on November 4th, 2015
Organizations run by primarily white, cis, straight founders train the majority of their focus on alleviating alienation for white cis women in cis male-centric spaces, but do little to dig deeper into other marginalized identities and access needs.
Pennies and other coins in a mason jar.
Issue 25 by CK Oliver on August 12th, 2015
One must consider if this pressure is put on creators specifically to see them fail.
Characters fight a large dragon in Guild Wars 2.
Issue 24 by Melissa King on July 21st, 2015
Simply telling people to use the ignore function is not going to curtail decades-long problems in video games communities.
Elly Blue, the author of this piece, posing with a handful of issues of Taking the Lane, her zine about bicycling and feminism. Blue is grinning. In the background a sign for her publishing company is taped to a cinderblock wall.
Form by Elly Blue on February 3rd, 2014
Writing, Organizing and Distributing Community Zines