Issue 39
![Architectural drawings for a panopticonic prison. Radiating cells from a center surveillance tower. Via photographer: "proposed prison at outram in 1880s by colonial engineer JFA McNair. unbuilt or unbuildable."](https://images.modelviewculture.com/wp-content/uploads/2016/07/25154901/issue39_panopticon.jpg)
We explore exclusion in blockchain tech, and look at feminist applications of drone technology. Plus, a two-part feature interview on worker's organization and unionization in Silicon Valley. See full issue
Issue 38
![Rainbow flag billowing in the sky.](https://images.modelviewculture.com/wp-content/uploads/2016/06/20155222/issue_38_finallayout.jpg)
We explore the impact of trauma in the workplace, and look at issues of attribution, ownership and appropriation around social media hashtags. Plus, a community discussion about tech activism and burnout. See full issue
Issue 37
![Photo of the Monkey Head Nebula: looks like large, intricate and beautiful billows of smoke against brilliant stars.](https://images.modelviewculture.com/wp-content/uploads/2016/05/22173950/issue_37_cover.jpg)
Designing better user interfaces for people facing anxiety, how video game studios leverage downloadable content, and one technologist's journey as a Black mom in the industry. Plus, a critique of the movement against online harassment. See full issue
Issue 36
![Cows in a pasture.](https://images.modelviewculture.com/wp-content/uploads/2016/04/22210018/issue_36_cover.jpg)
We deconstruct the rhetoric of imposter syndrome, cover the implications of artificial intelligence for queer and trans people, and critique claims behind the 3D printing "revolution." See full issue
Issue 35
![Rainbow fractals from light shining on a broken reflective surface .](https://images.modelviewculture.com/wp-content/uploads/2016/03/28154958/issue_35_cover.jpg)
In this issue, we highlight Black culture and the lives of memes, and look at biometric surveillance in the world of video games. Plus: free labor and conference speaking, and the racism in sci-fi and fantasy fandom. See full issue
Issue 34
![Piles of silvery dead fish.](https://images.modelviewculture.com/wp-content/uploads/2016/03/11224516/issue_34_cover.jpg)
We explore how learn-to-code programs are built on emotional labor, why crunch persists in gaming, and take a deep-dive into the world of political design. Plus, a critique of coops as an inclusive organizational model, and side project culture in tech. See full issue