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monetization

A whale pictured, jumping in the sky as someone looks up at it from the end of a dock over water.
Issue 30 by Eira A. Ekre on November 24th, 2015
Game studios are now purposefully designing bad systems and mechanics, hoping that people will be willing to pay to get past the poorly-made parts of the service: when microtransactions are the sole source of income, we start to build our entire product around that model.