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design

Photo of Georgina Bourke.
Recent Posts by Anna Dorothea Ker on April 30th, 2020
"By recognizing that human-centered design is problematic in the way that it focuses on individuals, on consumers, we can recognize that we need a new framework to ask different questions."
A crossed-out universal access sign against trees, text reading 'Non-ADA Trail'.
Issue 38 by David Peter on June 22nd, 2016
Accessibility must be part of every aspect of business, part of the minimally viable product, a core part of how we approach the launch and growth of our platforms.
A hopeful, blue horizon above a field of purple clover.
Issue 37 by Thaddeus Cambron on May 24th, 2016
As more and more of our lives are played out in digital space, can we mitigate anxiety in the tools that we create and use everyday?
Icon-like illustration of a circular maze, with a icon of a mouse head at the center.
Issue 34 by Jon Lewis on March 17th, 2016
Following political expenditures is a lot like hunting a mouse in a labyrinth where the walls are constantly moving.
A keyboard with the keys lit up in rainbow colors.
Issue 30 by Emily Horsman on November 23rd, 2015
We continue to arbitrarily trust the judgements of white, able-bodied, neurotypical cis dudes to define personhood in the digital world.
Photo of the workshop space. Various members of Team Free To Pee are involved in various activities—some are bent over working on a blue plastic prototype seat, some are standing, some are sitting and some are in wheelchairs in the middle of the action.
Issue 29 by Alice Wong on November 5th, 2015
Makeathons and other similar events want to “do good” and “make the world a better place.” The people behind these events need to realize *how* they do them is as important as *why* they are doing them.
Image with a magenta background and hand-drawn in black ink the figure of a woman in a wheelchair with short hair—her mouth is open wide and there is a caption bubble in yellow that reads “To pee or not to pee, that’s NOT the question!”
Issue 29 by Alice Wong on November 4th, 2015
Very often, specialized companies create assistive technology with little input from actual users with disabilities. These products are usually institutional in look and feel, overpriced, and only reimbursable by insurance.
In-game screenshot; a character looks at the camera, wearing a vest and bowtie, leaning against a graphical case of bottles.
Issue 29 by Veve Jaffa on November 4th, 2015
Organizations run by primarily white, cis, straight founders train the majority of their focus on alleviating alienation for white cis women in cis male-centric spaces, but do little to dig deeper into other marginalized identities and access needs.
Exhibition poster for Warhol and Basquiat, presented by Tony Shafrazi and Bruno Bischofberger. Both artists are pictured wearing Everlast boxing gear.
Issue 28 by Manuel Betancourt on October 12th, 2015
We may be persuaded that “art is for everyone”; the Internet finally democratizing its creation, its distribution, and its valuation. And yet, the democratization of art argument is necessarily laced with issues of means, access and opportunity.
A bright, vibrant colony of anemones under the sea.
Issue 26 by Shanley Kane on September 2nd, 2015
Diversity in tech is not only about ending technology empires that employ almost all white men, but about ending the ecosystems around tech companies that benefit primarily white males through a constellation of seemingly “secondary” effects in a far vaster net.